|
|
|
|
Reading Activities to Do at Home
BEACH BALLS The Beach Ball Questions or phrases are a way of setting a purpose for reading to be followed up after reading has occurred. After doing these activities several times, the teacher/parent will be able to tell the children that they will be reading in order to answer the beach ball questions.
The beach ball may have any of the following questions on it:
CUPS The purpose of the CUPS is to provide students with a reminder of proofreading skills—capitalization, word usage, punctuation and spelling.
Capitalization
Usage Punctuation Spelling
Students can place these on their desk at school or home as a visual reminder of proofreading strategies when writing.
READING COUPON BOOKS Reading Coupon Books are gifts that parents may choose to make and give to their child. Or, the parent may help their child create coupon books for other people. Reading Coupon Books should celebrate the joy of reading and the pleasure of great books.
Suggestions of coupon pages: This coupon entitles the bearer to receive: · 20 minutes of story time alone with mom (dad, sister, etc.) · A visit to the local library. · One book purchase from the local book store. · An evening of shared reading time as a family. · A trip to Barnes and Noble. · Rent the movie version of a favorite book. Discuss the differences with mom or dad.
BOOK BINGO Children read books covering all kinds of subjects before they can cover a row of squares on this special bingo card -- a fun way to broaden their reading interests. AGES: Beginning readers, older readers MATERIALS: Paper, pen, ruler
For each player, make a five-by-five-square grid on a piece of paper. Mark the
center square with an X, or write something clever on this free space,
like "Already Booked." In the other squares, write a subject category --
mystery, sports, animal story, biography, science, fantasy, science fiction,
history, poetry, ficti
A PENNY FOR YOUR BOOKS Pennies are the stepping stones to a special place on this homemade map, but it takes reading, not walking, to get there. AGES: Pre-readers, beginning readers, older readers MATERIALS: Poster board, crayons or felt pens, pennies, cellophane tape With your children, draw a rough map of your neighborhood, town, city block, or other area that includes both your home and school and one or more reward destinations, such as a museum, park, or movie theater. Draw in a few landmarks along the way, but don’t worry about placing them exactly. For each book a child reads, tape a penny on the map on the direct route from your home or school to a reward destination (head for one at a time). When your child reaches the destination, make sure to take the children to that reward destination. The pennies, meanwhile, can go into a piggy bank to help purchase the next children's book.
READING SCAVENGER HUNT An exciting and unique way to look at books AGES: Pre-readers, beginning readers, older readers MATERIALS: Paper and pencil Prepare a list of items for children to search for after reading a book. As children find each item, they cross that item off their list. You and your child may decide upon a reward for completing the “Reading Scavenger Hunt.” For children who can’t yet read, make a picture scavenger hunt where the child can look for specific items like a red hat, a train, etc. Example items to “hunt:”
BACKSEAT SCAVENGER HUNT If you prepare a backseat scavenger hunt for a long car ride, your children may be too busy looking out the window to notice how long you've been on the road. AGES: Pre-readers, beginning readers, older readers MATERIALS: Paper and pencil Before you head out, make up a long list of various things your children are likely to see from the car (or bus or train) window. For example: a license plate beginning with the letter C, an old tire, a tow truck, an overpass, a city that is named after a woman, a McDonalds restaurant, a silo, and so on. Give the children the long list to work on together or divide up the list so that each child is looking for different items. Or let them make up lists for each other. For children who can't yet read, make a picture list by cutting out magazine pictures of signs and other common roadside attractions, like cows and pay telephones. Glue the cutouts on a piece of paper. The children cross items of their lists or circle the pictured objects as they find them. If they wish, they can call out when they see something so the other players can corroborate. Let the winner of the backseat scavenger hunt be the first one out of the car when you stop to stretch your legs, or the one who gets to ride in the front seat for a while.
MEMORY GAME This game is intended to help develop auditory memory. The purpose is to increase your child’s ability to remember instructions that are given to him/her. Objective: to see how many commands the player can successfully complete. Begin with simple commands, such as “bring me a tissue,” “put the shirt in the laundry basket,” or “turn on the light.” After the child can successfully remember 8 simple commands, the child is ready to move onto complex commands. A complex command requires several steps such as “unload the dishwasher” or “take out the trash.” A good goal is to be able to remember four complex commands.” Keep the game fun and you may want to add incentives for enjoyment. 1. Choose a time each day to play this game. 2. Complete the task sheet for your child beginning with three commands. Go as long as your child can remember without being prompted. Stop when your child cannot remember the given commands. 3. After the simple commands are mastered, your child is ready for complex commands. Complete those task sheets. 4. Only complete one trial a day. Once they have mastered that trial level, they do not need to repeat on the next day. Trial 1 Command 1 _____________________________________________________ Command 2 _____________________________________________________ Command 3 _____________________________________________________ Trial 2 Command 1 _____________________________________________________ Command 2 _____________________________________________________ Command 3 _____________________________________________________ Command 4 _____________________________________________________ Trial 3 Command 1 _____________________________________________________ Command 2 _____________________________________________________ Command 3 _____________________________________________________ Command 4 _____________________________________________________ Command 5 _____________________________________________________ Trial 4 Command 1 _____________________________________________________ Command 2 _____________________________________________________ Command 3 _____________________________________________________ Command 4 _____________________________________________________ Command 5 _____________________________________________________ Command 6 _____________________________________________________ Trial 5 Command 1 _____________________________________________________ Command 2 _____________________________________________________ Command 3 _____________________________________________________ Command 4 _____________________________________________________ Command 5 _____________________________________________________ Command 6 _____________________________________________________ Command 7 ____________________________________________________ Trial 6 Command 1 _____________________________________________________ Command 2 ____________________________________________________ Command 3 _____________________________________________________ Command 4 _____________________________________________________ Command 5 _____________________________________________________ Command 6 _____________________________________________________ Command 7 _____________________________________________________ Command 8 _____________________________________________________ Trial 1 Complex Command 1 ____________________________________________ Complex Command 2 ______________________________________________ Trial 2 Complex Command 1 ______________________________________________ Complex Command 2 ______________________________________________ Complex Command 3 ______________________________________________ Trial 3 Complex Command 1 ______________________________________________ Complex Command 2 ______________________________________________ Complex Command 3 ______________________________________________ Complex Command 4 ______________________________________________
VOCABULARY SQUARES Create building blocks for a better vocabulary. AGES: Grades 1-5 MATERIALS: Construction paper, pencil, scissors, 3” x 5” index cards Take 15 index cards or cut out small squares from construction paper and write a noun, adjective, adverb, verb, or a connecting word (she, happy, gently, went, and, etc.) on each one. If you have different colored paper, use a specific color for each type of word (i.e. yellow for nouns, purple for verbs, etc). Give your child some blank cards and ask her to construct sentences with the words provided; have her use the blank cards to add words. As your child gets older, the words can become more complex. For younger children, cut out pictures and glue them to each card. Be creative. There is always a new story to tell. Optional: If you have access to old wooden blocks, use them to create 3-D vocabulary blocks.
HOT! HOTTER! HOTTEST! Reward your child for his growing interest in reading. AGES: K---grade 5 MATERIALS: Paper or poster board; colorful markers Help your child choose a goal, such as reading five “fat” books over the summer or 10 books in a month. Help him reach that goal by taking him to the library to select and borrow books. Draw a goal chart in the form of a thermometer. Track your child’s progress by filling the “mercury” of the thermometer as he takes steps toward reaching his goal, with points marking “Hot,” “Hotter,” and “Hottest.” Choose a proper reward and give it to your child when the mercury reaches the “Hottest” section of the thermometer
MAKING WORDS AGES: Grades 1-5 MATERIALS: Paper and/or index cards and pencil Making Words is an activity in which children are individually given some letters that they use to make words. During the 15- minute activity, children make 12-15 words, beginning with two-letter words and continuing with three-letter, four-letter, five-letter, and longer words until the final mystery word is made. The mystery word (a six-, seven-, or eight-letter word) always includes all the letters they have that day, and children are usually eager to figure out what word can be made from using all the letters. Making Words is an active, hands- on manipulative activity in which children discover sound-letter relationships and learn how to look for patterns in words. They also learn that changing just one letter or even the sequence of letters changes the whole word.
BRAND NAME PHONICS
|